This is going to be where I talk about all the features I'm working on for my upcoming MOO, InfernoMOO. Today I'll just cover the basic premise of the game.
This game is based on a modified version of the HellMOO core, which is in turn based on LambdaMOO core. InfernoMOO is in many ways a love letter from me to HellMOO (which is, strangely enough, a post-apocalyptic weirdness game and has almost nothing to do with Hell), but differs enough from it in mechanics and content that there should be no overlap or competition between the two games. Both HellMOO and it's spin-off After the End are excellent games, though!
My other big inspiration is ConQUEST, a game with both the best crafting and the best combat system I've ever seen in a MUD. There are some fundamental design philosophy differences between InfernoMOO and ConQUEST, namely that ConQUEST is a very kind and fair game while InfernoMOO is not, but ConQUEST is still just about the most fun game on the internet and I have shamelessly stolen quite a few ideas from it.
With such well-designed and enjoyable games out there it's clear that I'm going to have to bring something special and new to the table if I want to be able to compete. Luckily, I'm feeling pretty confident in what I've got here to show you.
Until next time!
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